40 Years of Parkour Game Evolution in 15 Mins

Gaming and has a long and interesting history of using Parkour movements to give the player new ways to play, but how did the simple jumping of Mario evolve into the ‘go anywhere’ games like Assassin’s Creed? And what about games that make the experience of Parkour accessible in your living room? In this episode of Parkour Analysis, we explore the evolution of parkour in gaming, from blockbuster games to independent developers, to fan-games.

Is the game with the best Parkour movement, the most fun to play?

— MUSIC —
Intro music provided by Monstercat:
Aero Chord feat. Anna Yvette – Break Them

The rest of the music in this video was made by Thi Fisher, from his new album ‘The Energy of Heat’

Its really amazing so go and enjoy it!

— BONUS POINTS TO —
Charlie Scott
The Potts Family
Elena @ Joy Way Games
Raaj @ Hole in the Sleeve

— CHAPTERS —
00:00 Intro
00:52 Pixel Platformers
01:54 Early 3D Games
02:57 Parkour & The Sands of Time
03:48 Tony Hawk’s Pro Freerunning
05:05 Assassins Creed inspires Parkour
06:15 Mirror’s Edge changes everything
07:23 Brink and Titanfall
08:10 Assassins, Vector, Tomb Raiding & Dogs
09:38 Dying Light
10:32 Catalyst & Parkour in more games than ever
10:59 Parkour in Virtual Reality
12:11 MINECRAFT! & User Made Parkour Mods
12:44 Dreams of TruePKFR
13:42 Storror Parkour Game
14:24 The future of Parkour games

The movements in this video are performed by professional parkour athletes and stunt performers in controlled environments. Do not attempt anything in this video without professional training and supervision. We recommend seeking local tutors to learn parkour and more than anything, make sure you remain within your abilities!

© Ampisound – For all press enquiries contact [email protected] – This video is not to be reproduced without prior authorisation. This original YouTube video may be distributed & embedded, if required.

176 Comments

  1. does this move all from chinese old movies??? 1980s and 90s????

  2. It is a sin to exclude Grand Theft Auto: San Andreas in this video as that was one of the games that paved way for parkour popularity.

  3. Two older deep cuts:The Specialists was a Half-Life mod that recreated The Matrix (with more martial arts influence like the movie, but plenty of 3D movement)The old Counter-Strike subgenre of kz_ maps predates the Minecraft climbing maps by a couple decades

  4. You forgot a vr game called The Climb. (theres also a 2nd one) It's basically a rock/wall climbing game where you can jump and you have stamina and have to chalk your hands. You should check it out because it is really good

  5. I believe Ninja Gaiden (or one of its sequels) had a functional wall jump on the NES, long before MegaMan X was a thing.

  6. Why does no one ever mention Sunset Overdrive when talking about parkour in games? It’s one of the most ridiculously fun versions of it.

  7. Datae on steam is making a mirror's edge style mod for Garry's mod, Deadwater on YT has used to make two amazing videos: Gordon Freerunner and Portal But Parkour

  8. Well honestly I’m still waiting Vector 2 being finished

  9. I'm honestly still losing my mind over the fact that multiple wall jumps can actually be used to climb, I've never seen something like that done before.

  10. ❤🖤🧡💘🧡💕🧡💕🧡🧡💘🧡🖤🖤🖤🖤

  11. Parkour in games: smooth now
    Me:COMPLETE GARBAGE

  12. Second love from India🇮🇳🇮🇳🇮🇳🇮🇳

Leave a Reply

Your email address will not be published.