Creating a Semi-Open World For My Parkour Indie Game | Project Feline Devlog #25

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I made a semi-open world for my anime-style parkour game, Project Feline! In this devlog episode we’ll be exploring my level design process, gathering and transforming reference from real-world locations into a fully playable 3-d map. We’ll also be exploring my use of quick and iterative level block-outs to rapidly test design and gameplay. In addition, I’ll be sharing my thoughts on how inspriation for storytelling can be found from the mundaneness and beauty in everday life.

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Film Credits

Universal Pictures – Scott Pilgrim vs. the World

Game Credits

Bethesda Game Studios – The Elder Scrolls V: Skyrim
Smilebit – Jet Set Radio

Art Credits

Fan art by bulgogi king
Fan art by elise
Fan art by Maruko

Music Credits

Anenon – Embers and Ashes, licensed under CC BY 3.0:
Broke For Free – Caught In The Beat, licensed under CC BY 3.0:
Broke For Free – Only Instrumental, licensed under CC BY 3.0:
Cutside – Secret Of 3rd Planet, licensed under CC BY-NC-SA 3.0:
Fascinating Earthbound Objects – Pangs, licensed under CC BY-NC-SA 3.0:
Launchable Socks – Alice Through The Snow, licensed under CC BY-NC-SA 3.0:
Launchable Socks – The Field, licensed under CC BY-NC-SA 3.0:
Launchable Socks – Paddy Bosse, licensed under CC BY-NC-SA 3.0:
TrackTribe – New Morning

Copyright © 2020 Raymond Cripps. All rights reserved. Project Feline™ and the Project Feline™ logo are trademarks of Raymond Cripps. Project Feline™ uses Unreal® Engine. Unreal® and the Unreal® logo are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. Unreal® Engine copyright © 1998-2020 Epic Games, Inc. Facebook, the Facebook logo, Instagram and the Instagram logo are registered trademarks of Facebook, Inc. TWITCH, the TWITCH Logo, the Glitch Logo, and/or TWITCHTV are trademarks of Twitch Interactive, Inc. or its affiliates. Twitter and the Twitter logo are registered trademarks of Twitter, Inc.

#indiegame #devlog #openworld


  1. This game looks sooo sooo wonderful I hope it gets like a real open world so I can just parkour all over the map that would bee sooo cool i hope for the best for your project man keep going!

  2. And this wonderful game tho under development is all created by one man. Raymond you are an inspiration to me

  3. I just realised that I've not at all been paying attention to what he was saying because the Animation style of Gabi is just very good

    also I personally think that a combination of linear and open levels is probably for the best, since it offers a difference in kind compared to all linear courses, which doesn't have any real ability to modulate pace all that well, making all linear levels feel identical (see Sonic Advance 2)

  4. O respectable and hard working developer. You just have to change/tune main character's animations. They look too wonky, absolutely horrendous. No, the fact that you're single person does not excuse it. Plsease for the love of all good, reconsider your thoughts on character's movement animations before game's release. Sincerely, from fan.

  5. You should use mirror’s edge as an inspiration for the maps.

  6. I think the open world levels are a good idea.

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