Cyber Hook Nintendo Switch Review-A Hooking Hard Parkour Game

Cyber Hook on Nintendo Switch is a speed runner’s dream with fast flowing motion in this First Person Parkour Game involving swinging from platform to platform using your Cyber Hook. Is it any good on the Switch? Find out in our review!

Game Description

Speed through a gorgeous retrowave world using parkour skills and a grappling hook to scale and ride walls in this fast-paced, 3D platformer.
Hardcore Parkour!

Cyber Hook is a fast-paced, 3D platformer that has you using parkour skills and a grappling hook to scale and ride walls, while fighting enemies and blasting blocks with a finger laser gun. Hurtle forward in a vibrant retrowave environment to test parkour abilities, but be careful, because one missed jump can mean life or death.


  1. How you doing folks! Been a while from me in terms of a review but I'm back now and content should be more free flowing. Props BIG TiME to our boy Jordan who has been killing it with content and James too looking after you. Congrats to him for finally getting married . We have this review of Cyber Hook which I found a bit too fiddly on Switch but what do you think? We have a nice big list which I out together for tomorrow so stay tuned and some prizes too! We have been working hard to get you guys more stuff! Enjoy the end to your week and we will see you soon.

  2. My concern with first person platformers and shooters on console is that a mouse would achieve far better accuracy

  3. Love the graphics, super 80's…
    But I wouldn't have the patience for this, and I can't afford to replace my Pro-Con!
    Congrats to your matey on his wedding x

  4. Thanks for the review, it was very informative! I think this game requires near perfect controls without delays of sorts to be fully enjoyed and appreciated… and I don't like very much the idea of the first person perspective. I think I'll pass on this for the moment

  5. I admit, I was fascinated when I saw the trailer. It looked interesting and the visuals caught my eye. But it’s a shame that the controls leave a lot to be desired and that it doesn’t seem up to standard. As per your advice, I might just wait for a sale before I think about picking it up, if I do. But this was yet another great review. Thanks for the video, and Congratulations to James.

  6. Your cousin and I share the pain, I'm getting married soon, too.

  7. The trailer alone told me that tvis needs a mouse or vr for that kind of accuracy. Not a controller game.

  8. AWESOME!! Was hoping you guys would review this one. It's why ur my channel!

  9. You just suck at the game lol. Its very enjoyable, but as always love your content!

  10. Congrats James. Here is to your new adventure. Cheers 🍺🍺🍺

  11. That looks like my worst nightmare. Don't really like the Neon as used in that either and I usually do.

  12. Do they have a motion control option? That might make it more like VR.

  13. Do you know if theres motion controls option on Switch?
    If it has its must buy for me
    If not, i will skip it, cause it is certainly not made for gamepad controls

  14. This game reminds me of Verlet Swing. Shame this didn't turn out good. Like someone else said Mirrors edge needs a switch port.

  15. Kind of reminds me a little of the 3D Bionic Commando game Capcom made on 360. Got panned, but I really enjoyed it. Tossing up checking it out despite your review.

  16. Games like this would benefit from some more "platforming forgiveness" mechanics then. I definitely see how it looks like you do the right thing but the response isn't not there.

  17. The aesthetic is on point though. Imagine having little Tron sections in there; that'd be pretty neat.

  18. Not my kind of game. But i will still watch. Gotta show my support 😆

  19. I played the demo on Steam with a controller. It's not a controller game imo, better with a mouse. Thought gyro aiming on the Switch would've helped but I didn't see that mentioned in the review.

  20. Brutal. I totally expected you to go lower with that score.

  21. It looks pretty cool for sure, but with the potential issues one might have with it I will wait for a sale to give it a go.

    Thanks for the review though, I hope you guys have a good time at the wedding, take care! 🍺😁

  22. This video is in the category of the-shooter-guy-review-JRPG-and-ramble-about-everything. I don`t know why you reviewd this game and I can`t agree with your valuation. Maybe it`s not your gem, sure, but you can`t say about the control being bad because you are not into this game.

    Yeah, it`s a little bit difficult when you use a controller than keyboard and mouse, but isn`t that same with other FPS platformers, like Ghostrunner or Mirror`s edge? Heck, This game even have a limited slow-motion function, and supporting gyro aim(by the way, You don`t use gyro-aim in this video, and you are saying about accuracy). You would`t call Doom Eternal having bad control, even it requires almost same amount of accuracy on a game pad.

    Plus. Your footages are almost restricted in the beggining levels, and you say about level design. Yes, players would die repeatedly, but most of the levels are not longer than 45secs! And the creativity of other levels are impressive, but there is no such things in this review(except using footages from the trailer).

    You think cyber hook as 6/10, but I think your review as 6/10.

  23. Watching it played in handheld gave a completely different feeling… 😅

  24. If any of y’all have a pc, get it there. Using a mouse and keyboard makes this game incredible

  25. As some people have stated, I hope you can get the PC version. I think I got it on sale at some point, but it’s well worth the full price.

    Much better with mouse and keyboard

  26. Has anyone tried mouse and keyboard on Switch? Some games support it so it’d be nice if this one did

  27. Man, watching the gameplay it really seemed like you didn't understand the basic mechanics. You can hit jump to release the hook. If you release the hook at the bottom of your swing you will rapidly accelerate. If you release it slightly after, you will fly up and accelerate. If you hook things below you, the next swing will give you massive acceleration, climbing will slow you down. So many times in the gameplay you didn't release the hook and hit the ceiling or you tried to hook something that was too far away, or you hooked something right next to you and ruined your momentum. The levels are brilliantly designed because if you want to simply beat them they are quite easy, but if you want to beat them as fast as possible there are multiple ways to go about it, shortcutting massive sections of a level altogether.
    The only major problem with the game is it skips frames frequently killing a good run dead. If this was fixed, I would argue it's one of the better platformers on the Switch.

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