In this 2018 GDC session, Techland’s Bartosz Kulon shares the colorful story of how movement, running, and climbing was implemented in Dying Light.
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10:20 Dead Island with parkour, AMAZING
This is cool.
Is he a nerd or a chad? Lol
They made a reporter from Polygon feel sick? Rep +1
Incredible presentation, mate! Thanks a lot!
The title of the video sounds like a wordplay. 🙂
Sky is the limit! Amazing game, thanks for detail of development
cant wait for Dying light 2 and see how they improved it even more
23:52 Please, Bluehole – are you watching? PUBG needs this!
Amazing talk. Very practical and on point
You should get together with the Windlands people and make something insane.
Great talk, some useful details and insights in there. Thanks! 🙂
Make runing unlockable behind a paywall. Seems like it's a new trend to make bad games and fix them after people pay.
13:52 "The second problem was the hands; they were grabbing the wrong places."
Dying Light is my favorite game for movement. All the FPS i have played after were disappointing because you can't go anywhere…
Yes! I want you to bore me with algorithms!
This talk was so amazing I could listen for days.
Thank you very much, this is pure gold !!!
That's very promising for DL2 !
4:06: True meaning of open world environment? Where are those guys? Or is GDC too much publicity before release?
"How to improve freedom of movement", don't vote Tory in the 2019 UK general election :p
Bigger question for me is how to improove the moovement of freedom 🙂
Maybe those journalist had just an hangover?
Thanks for the presentation!
When Bartosz talks about freerunning and how Assassin's Creed was simplified, it hurts. What could have been… but Ubisoft decided that players are stupid and dropped the more advanced mechanics from Ezio trilogy, Unity and Syndicate.