Good stuff I'm also making a parlour system with same animation pack but in unity and for an open world settings. So far I have figured out a fully traced based algorithm to scan for ledges and figure out the exact location of an ledge with height distance etc. For the actual climb I'm not using rootmotion instead it's just a simple quadratic curve I sample when climbing. In this approach I needs to sync the curve and animation together I usually do this by modifying the animation a bit and ik. Gives a much smoother motion/flow
At this point I don't even get surprised at seeing how awesome your work is, man it's by far the most smoothest parkour system i've ever see, Also I wanted to confirm one thing, motion warping is for UE 5 right? So is your system i guess but why have you named it as unreal engine 4 in the video title? By any chance is your system for UE4?
I think you can improve the flow by keeping the character speed during the vaults. You'd need a "if going fast -> long vault", "if going slow -> small vault", or a case of fail when you jump at lower speed and the guy ends in the middle.
bro chose the best song for the best parkour system
Bro, GOOSEBUMPS. I love the maneuverability and when you're able to roll and twist on the floor when landing.
Holy shit
This is awesome!
Ля какой
Its look like lot of work, nice!
Good stuff I'm also making a parlour system with same animation pack but in unity and for an open world settings. So far I have figured out a fully traced based algorithm to scan for ledges and figure out the exact location of an ledge with height distance etc. For the actual climb I'm not using rootmotion instead it's just a simple quadratic curve I sample when climbing. In this approach I needs to sync the curve and animation together I usually do this by modifying the animation a bit and ik. Gives a much smoother motion/flow
At this point I don't even get surprised at seeing how awesome your work is, man it's by far the most smoothest parkour system i've ever see, Also I wanted to confirm one thing, motion warping is for UE 5 right? So is your system i guess but why have you named it as unreal engine 4 in the video title? By any chance is your system for UE4?
Cool stuff!
Is there a way i can use a kong vault? I downloaded your asset 🙂
I am looking for these animations in unity (FBX) can they be migrated?
Game name
I think you can improve the flow by keeping the character speed during the vaults. You'd need a "if going fast -> long vault", "if going slow -> small vault", or a case of fail when you jump at lower speed and the guy ends in the middle.
This is insane
The music is perfect for this. Amazing!
best parkour game i ever seen so far
SO COOL.
X: And why ur space bar is broken?
Me: Well…
Can you replicate it, please?
Wow can you make a tutorial?
How you make this?????
so cool
nice
Hi, where you get the rolling and landing animations from?
Imagine modern era Assassin's Creed with Black Flag fighting system and this kind of a parkour
tf is this fire music
bro is this music the intro of crysis 2 mixed with rapping